See also:HALMA (See also:Greek for " jump ")
, a table See also:game, a See also:form of which was known to the See also:ancient Greeks, played on a See also:board divided into 256 squares with wooden men, resembling See also:chess pawns
.
In the two-handed game 19 men are employed on each See also:side, coloured respectively See also:black and See also:- WHITE
- WHITE, ANDREW DICKSON (1832– )
- WHITE, GILBERT (1720–1793)
- WHITE, HENRY KIRKE (1785-1806)
- WHITE, HUGH LAWSON (1773-1840)
- WHITE, JOSEPH BLANCO (1775-1841)
- WHITE, RICHARD GRANT (1822-1885)
- WHITE, ROBERT (1645-1704)
- WHITE, SIR GEORGE STUART (1835– )
- WHITE, SIR THOMAS (1492-1567)
- WHITE, SIR WILLIAM ARTHUR (1824--1891)
- WHITE, SIR WILLIAM HENRY (1845– )
- WHITE, THOMAS (1628-1698)
- WHITE, THOMAS (c. 1550-1624)
white; in the four-handed each player has 13, the men being coloured white, black, red and See also:green
.
At the beginning of the game the men are See also:drawn up in triangular formation in the enclosures, or yards, diagonally opposite each other in the corners of the board
.
The See also:object of each player is to get all his men into his enemy's yard, the player winning who first accomplishes this
.
The moves are made alternately, the mode of progression being by a step, from one square to another immediately adjacent, or by a jump (whence the name), which is the See also:jumping of a See also:man from a square in front of it into an empty square on the other side of it
.
This corresponds to jumping in See also:draughts, except that, in See also:halma, the See also:hop may be in any direction, over friendly as well as hostile men, and the men jumped over are not taken but remain on the board
.
In the four-handed game either each player plays for himself, or two adjacent players See also:play against the other two
.
See Card and Table See also:Games, by See also:Professor See also:Hoffmann (See also:London, 1903)
.
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