|
NAPOLEON , a roundSee also: game of See also: cards (known colloquially as " See also: Nap ")
.
Any number may See also: play
.
The cards See also: rank as at See also: whist, and five are dealt to each player
.
The See also: deal being completed, the player to the dealer's See also: left looks at his See also: hand and declares how many tricks he would play to win against all the rest, the usual See also: rule being that more than one must be declared; in default of declaring he says " I pass," and the next player has a similar option of either declaring to make more tricks or passing, and so on all round
.
A declaration of five tricks is called " going Nap." The player who declares to make most has to try to make them, and the others, but without consultation, to prevent him
.
The declaring hand has the first See also: lead, and the first card he leads makes the See also: trump suit
.
The players, in rotation, must follow suit if able
.
If the declarer succeeds in making at least the number of tricks he stood for he wins whatever stakes are played for; if not he loses
.
If the player declaring Nap wins he receives See also: double stakes all round; if he loses he only pays single stakes all round
.
Sometimes, however, a player is allowed to go " Wellington " over " Nap," and even "Blucher" over" Wellington." In these cases the caller of " Wellington " wins four times the stake and loses twice the stake, the caller of " Blucher " receives six times and loses three times the stake
.
Sometimes a player is allowed to declare misere, i.e. no tricks
.
This ranks, as a declaration, between three and four, but the player pays a double stake on three, if he wins a See also: trick, and receives a single on three if he takes none
.
|
|
|
[back] KINGDOM OF NAPLES |
[next] NAPOLEON I |
There are no comments yet for this article.
Do not copy, download, transfer, or otherwise replicate the site content in whole or in part.
Links to articles and home page are encouraged.